AI Opponent Logic for Creature Battle Games
Balancing fairness with challenge when the AI can't see what players are hiding.
Tomás Ibarra-Ruiz
Staff Writer
Tomás began his career reviewing strategy games for a Mexico City games magazine and has since developed a focused interest in how narrative and battle design intersect, particularly in JRPGs and tactics games. He writes about encounter pacing, difficulty curves, and the storytelling potential of combat design.
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Balancing fairness with challenge when the AI can't see what players are hiding.